Bachelor of Science in Computing in Games Development
Games development is now a massive multi-million Euro global industry. Xbox, Wii, PlayStation and iPhone Apps are some examples but there are countless other businesses working on games and applications development.
This course uses a software engineering approach to games development, combining study of the technical aspects of games programming, including artiﬁcial intelligence, with the principles of project management, quality assurance and organisational management. While focused on developing games software, we provide a general grounding in software engineering to equip you with the breadth of skills to work in any aspect of the Information Technology industry.
The course includes a work placement in year 3. On graduation, you can progress to the BSc (Hons) in Computing in Software Development.
|Computing & Creative Practices||SG131||Ordinary Bachelor Degree Abinitio|
*New Common Points Scale
The new Leaving Certificate Common Points Scale from 2017 is not directly comparable with the scale that was in existence from 1992 to 2016.
Applicants should list their CAO course choices in genuine order of preference and they will be offered the course highest up on their list that they are deemed eligible for, if any.
Entry requirements for CAO 2020 courses at ITSligo are available for download below:
What subjects will I study?
|Introduction to Programming 1||10|
|Internet of Things||05|
|Operating Systems & Networks||05|
|Introduction to Games Programming||10|
|Web Design Fundamentals||05|
|2D Games programming||05|
|Object Oriented Programming||05|
|Game Content Design 1||05|
|Introduction to Database Technology||05|
|3D Game Programming||05|
|Object Oriented Development||05|
|Game Content Design 2||05|
|Software Quality and Testing||05|
|Data Structures and Algorithms||05|
|Advanced Games Programming||05|
|Rich Application Development 301||05|
|Mobile Application Development||05|
|Software Project Management||05|